McCooey's Variant

A tighter cousin of Glinski's: seven pawns per side, and pawns that capture along bishop diagonals instead of orthogonal flanks.

Board

Same 91-hex, three-coloured board as Glinski's. Files a–l (skipping j); ranks bend 60° at file f.

Starting Position

Each side has 16 pieces:

  • 1 King · 1 Queen
  • 2 Rooks · 3 Bishops · 2 Knights
  • 7 Pawns

White's starting hexes:

  • Rooks — d1, h1
  • Knights — e2, g2
  • Queen — e1 · King — g1
  • Bishops — f1, f2, f3
  • Pawns — c1, d2, e3, f4, g3, h2, i1

Black mirrors White through the centre; king and queen sit on the same files as their counterparts.

How Pieces Move

Rook

Any distance along the six orthogonal hex directions.

Bishop

Any distance along the six hex diagonals. Colour-bound.

Queen

Rook and bishop combined — twelve directions.

King

One hex in any of the twelve directions. No castling.

Knight

Two orthogonal hexes then one at 60° — twelve destinations. Jumps over intervening pieces.

Pawn

One hex straight forward (double-step from a starting hex). Captures on the two forward bishop-diagonals — two hexes away, along the same lines a bishop slides.

En passant: when a pawn double-steps, an enemy pawn whose diagonal attack lands on the skipped hex may capture the double-stepper on its very next turn.

Promotion: a pawn reaching the opponent's back rank promotes to Queen, Rook, Bishop, or Knight.

Winning, Drawing, and Check

Checkmate wins. Stalemate is a draw. Threefold repetition draws automatically. Both players may agree to a draw at any time. There is no castling.